Machineflesh 3D Challenge Entry: Anders Kjellberg


#181

That looks fantastic Anders. You’v come a long way already, and done a wonderful job. Love the hand details and that connector is perfect. I presume it is under the skin, so I’ll ask if your going to make the skin thicker, perhaps uneven, giving it a dry, almost rotten look?

Lycka till!!! Ock berätta hur du modellera ådrorna :thumbsup:


#182

Hejsan Peter! Up late tonight? :slight_smile: My plans for the connecting area is to make the skin look stretched and worn, maybe even a bit transparant in some areas, showing the underlying mechanics. An severe skin infection of some sorts is not ruled out either. :slight_smile:

/Anders

PS. Ådrorna gjordes med hjälp av Mesh Surgerys Scalpel, förresten – bara att markera och skära, och sedan fixa till alla trianglar så gott det gick. DS


#183

Definitely a good solution - and I second Peter’s suggestion to mess the skin up a bit around the affected area.

Looks ace!


#184

Hey those bruises are really nice for what sounds like not too much work. I like the plug in interface for the hoses also. Why not have him wear a backpack with tanks sticking up, like a diver’s, that hold the fluids? would that show in the image? just a thought.


#185

woa !!, that last render looks amazing , your job is coming incredible together!:eek: , love detail, nice job


#186

@JamesMK: Thanks, and I probably will mess it up a bit. Afer all, those wires can contain anything from acid to distilled water and a couple years worth of plugging and unplugging should leave its mark, right?

@soapy: Thanks soapy! The hardest part of the hand texture was to get rid of the seems. The bruises, as I said, only took a couple of minutes. A backpack of some sorts is a good idea but I don’t think it will be visible in the final scene.

@rattlesnake: Thank you!

/Anders


#187

hi man the last update was awesome the textures are great congrats and keep updating :beer:

if you can, visit my thread and give me some advice to improved my project :thumbsup:


#188

wow !!! nice !!!
like alot the hand texture and the blue flame !
waiting for the mechanic hand texture !

:cool:


#189

stunning work Anders :eek:

congrats :buttrock:

jdd


#190

Beutifull work so far and I think your connection area works like a charm=) Been a real joy to follow your work so far!


#191

About the wrist jacks. They’re practical, but I would imagine that it would all look a bit creepier if you go with individual exit points from the arm, more excuse for bunching up skin and all that jazz.

From a psyche point of view, it’s probably higher on the ick factor as well if they come from under the wrist, rather at the top? More arterial.


#192

@adr: Thanks! New update below.

@painkiller: Thank you! I will start unwrapping the handmesh as soon as I can stop adding details to it. :slight_smile:

@jddog: Thank you!

@mwa: Tackar!

@subagio: I played around with individual sockets to begin with but abandoned the idea for various reasons. I agree, it would look creepier, though.

Connecting the tubes and wires under the wrist? Hmmm… Haven’t really thought about that. Most of the wires starts on the top of the instruments so it might look a bit awkward to have them curl round and under the wrist. But it’s a good idea and I will give it some thought, thanks!

Update:
Added a rip in the skin and placed some screws to hold the skin in place. I’m thinking lacerated edges and visible muscle tissue here. What do you think?

/Anders


#193

That skin rip is a great addition - keep doing that stuff!


#194

Wow very clean …ummm… good work


#195

Yes, agree with James great addition with the rip and also the screws holding the skin in place, maybe the skin between the screws could be pulled up a bit so it really looks like the skin holds in place by them.


#196

Hi there,

Your modeling is very good, very clean and tidy and I specially liked the way the connectors are plugged, but I’m not sure if I fully liked the concept. Anyways, keep it going and lets see how the final image comes up.

Good luck,

Rodrigo
please visit my Thread at: http://www.cgtalk.com/showthread.php?s=&threadid=137566


#197

In your place I would put something at the end of the rip, so that it doesn’t tear any more :rolleyes:


#198

Originally posted by mwa
maybe the skin between the screws could be pulled up a bit so it really looks like the skin holds in place by them.

Aye. Do that too! Some stretching never hurts!


#199

@JamesMK: More of this stuff is coming!

@rajdeep: Thank you!

@mwa: Good idea, I’ll see how much geometry I have to play with, otherwise I’ll do it with bumps.

@AskHam: Thank you! The concept isn’t in everyone’s taste but diversity is never wrong, you know. :slight_smile:

@Mosconariz: Good idea, will implement something tonight!

@JamesMK again: I was under the impression that stretching does hurt! :beer:

/Anders


#200

Damn… good point…

cleverpants… :smiley: