everything on modelling stage.
everything in temporal textures, just to try colors and so…
the man has NO texture, except a noise bump mapping, for the moment of course!
everything on modelling stage.
everything in temporal textures, just to try colors and so…
the man has NO texture, except a noise bump mapping, for the moment of course!
lol, i’ve just realized that i was alking about your right arm and not the left one lol
i’ll try to do a sketch to explain more the problem i see.
Amazing details !
thanks harnelbe!!
I’d appreciate that sketch a lot man!!:bowdown:
your thread is awesome, keep it up.
hi!
I’ve returned…
Just made an fast sketch of a vehicle that will be flying over the city of the background! It will have an advertisment, to understand more the pill compartment I just modelled at the shoulder (and that you have not seen yet, but it’s a very little thing for an update).
The advertisment will be like “feeding pills: why do you want to lose time eating, if you can smoke (and you want)” or something like that.

thanks! bye
Cool, really Cyberpunk (cellular phone into the head hahaha)
well, I m not fan of the thoracic’ implant.
Shader are good, I like the armchair color. Really cool :hmm:
hey, your modeling is going really nice and the concept looks good too, and about the lungs u created i like more the accordeon one, sorry Lara, amazing detail on the hands, thats an all pro job man! keep on the nice, crazy and hard work man, your doing a nice challenge:thumbsup:
Grorum: I hope you will like it more with a progress!! Thanks 
rattlesnake: Thanks man! Your challenge is going really good too!
the model!

bye!!
Hey DDS … Crazy man this is Crazy… man you have made great progression… yeah i agree with lara the lung on the left best suits you’re model me thinks… and i really like the way you strech the skin around certain areas…the pill feeder rocks aswell
keep up the sweet wotk man…
ParadiseFlyBird: thanks for your kind words 
I’m making some final touchings to the modelling, I want to begin to paint textures
but first I’ve to finish the model
.

bye friends!
Just began texturing the face. I’ve textured diffuse, bump, and self ilum (for the light)
http://membres.lycos.fr/dreamdesigner/mf/modelling14.jpg
Bye!!!
hey, themapping coordinates look good, you have to consider letting the map as it is! looks really interesting!
, just kidding, your job is going great man, ill be tuned to see more!good luck!
Thanks rattlesnake, I think that a red&yellow square tile will fit more :buttrock:
hi! another update. I have looked a simple tutorial about making hair with particle flow, and I tried the technique with my character, since plane mapping modelling is a little boring, and shag hair is something that I wont use anymore ('cause it’s a pathetic plugin, it crashes in most of the renders with a lot of hair).
I’ve not worked a lot on it, because I had in mind making something like dead hair strands or something a little weird (as everything in this still)
http://membres.lycos.fr/dreamdesigner/mf/modelling15b.jpg
and the tutorial if you liked how the hair looked like: http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Hairy_Teapot.htm
if you don’t like the hair, write a reply please :rolleyes:
thanks!!
hi, almost finished texturing him, and general tweaking to everything. Today has been a hard day.
Pleaseeee tell me your suggestions 
Tomorrow more :buttrock:
bye!

Hello!!
Hey I love the background, I thought you would put a dark and dirty background, but this is better!
Will u do some buildings behind the man?
About the man, I like the texture. I think the parts of the skin that are more white (because it has benn ripped out) are good.
I don’t like the hair at all. I think it’s real, but I don’t like the way that u have put it, it seems like if it is covering the bald part, and I think it’s ugly… I prerered it without hair. (I like the back part of the hair).
Well, I’m looking forward for more updates!!
(k) 
hi Lara!
First of all, thanks for the comment.
I will put a background of Bladerunner style. Like when Harrisson Ford goes to that building with an owl that goes from 1 side to another. It will be a sunset, this is a temp background of course, I don’t like real photos merged with this scene.
If somebody has any idea on builiding designs, and wants to share it with me, it’s very welcome!!!
I’m working on a new hair style.
New update soon!!
bye!!
Hi! just begun the texturing process of all, and how not, I have to begin from the guy, which I have already finished texturing.
The background is temp.
I see that you don’t like my work :shrug:
No replies 
A little update, I post the URL because the page is quite long…
http://membres.lycos.fr/dreamdesigner/mf/foul_habits03b.jpg
bye!!!
wow!!
Now I like a lot the hair, yeah!! I think teh man is better wiht the 2 lungs, good idea. Lovely texture!!
I don’t understand why nobody answers to you… 
I see people is strange here…
Good work man!! ![]()
Really great your rendering of lights and materials !!
Lot of details like the light of the phone pad through the skin ^_^, diodes light inside the body !
i have been noticed some things which disturbed me about his right arm (i said i would do a sketche to explain) but now with your lighting i forgotten …
![]()
Now to push your C.G. up you could increase the surface effect of the skin, with layers on spec, opacity… etc to make it more realistic. The eye could reflect more the light (only one hilight on the eye could make more realistic your guy)
Keep it up !
I stay tuned !
Heya buddy! Great models you have here!!! I think you have some good shaders but you need to improve the textures and add a good human skin texture…but I know…still wip, right? 
Keep it up!!!
Kris