I’m Using Mac OS X 10.6.4 and mudbox 2011, and oh god going over 750 000 polys is a “slow fest” really can’t sculpt anything over 750 000.
Zbrush can do 30 million.
Is anyone have the same problem with mac os x and mudbox?
I have a very clean system, spec is macbook pro dual core 2.66ghz, 6GB ram, geforce 8600m GT 512mb
I know OS X drivers for nvidia suck a lot, but this spec should allow me atleast 2 million poly smoothly.
Does anyone who work on laptop, have same performance limitations in mudbox?
Please reply guys, from your answers, will depend my switching to windows back again!
Thank you!
