GUI hassle: The Soft Mapping block can really do with a PopupList of surfaces instead of having the user type one in. But this is a minor GUI issue.
Once I realized I needed to type in a surface name (messiah has a handy warning message in the viewport which tells you there’s no surface assigned) I was up and running and I’m pleased with the results! WOW! Real-time cloth without any hassles! OK, I haven’t yet put it through stringent tests like clothing a character, but I recall the pain of doing a vertical hanging flag in Lightwave for a project a while back . . . :banghead:
So here’s a Quicktime movie (355KB) for you guys to watch. This took me about 3 minutes to set up, with lights and materials, after I learned how to assign a surface to the Softbody effect.
This test is based on the messiah docs tutorial with an added rigid body in the bottom right corner of the flag.
Tip: One thing I noticed is that scrubbing through a cloth simulation produces different results than playing through it frame by frame. To see the simulation accurately as it will render, press play in messiah and do not scrub fast.





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