how can I prevent it from moving points that are not visible in a textured or hidden line view?
Often it happens to me that I cklick and drag a blue point but XSI drags a point I didn’t him to move. In LW it’s normal that I can only drag point that I see, so in wireframe all points in hiddel line on the points facing me.
Edit: And what can I do to have two identical camera views which have a different view mode, so cam in A is wireframe in B is textured, is this possible??