I know ZBrush does not like any overlapping UVs exported from LW, but I cannot find any way to stop this distortion on the seams when making a displacement in ZBrush from a LW UVMap. Whether the UV seam points are merged or not makes no difference.
I have used all of steve warner’s tuts to the letter, which are very good except he uses ZBrush maps avoiding such issues. The maps are fine except for the edges.
The only thing I have noticed is that when I “Uv Check”, the small window showing the UVMap is nice and clean showing no red or overlapping lines, but if I then click the edit icon the object (tool) in the main window does have a random red line. The UV Map as I said previously remains clean and creating a texture map removes the line.
I am at a loss. My LW Texture Map does not overlap except technically at the seams where they obviously share the same points.