Luxology Renderer should be good with After Effects


#7

speakin of after effect and professionalism… hmmm…

it was one of my best investments in past years including lightwave and fprime as plugin for it…

so if you ask me i would not like to start afx fight here but afx have everythin i need to do PROFESSIONAL job … and afx IS professional tool and reallly powerfull tool.
btw shake is past story for pc users… and dont like that shematic wiev


#8

Get a g5 den!!

lol


#9

nah only joking…personal preference…alsong as u can get the job dun and well…hu cares what app ppl use…I have to agree that both discreet composition software and afx and shake r all very kwel


#10

i would throw in a vote for AE support as well =)


#11

OK taking this thread in a different direction
I saw the render demo at Siggraph. And a very small part of it included a view port that was node based. At the time I was under the impression that this was the camera and render function view port (or something it was very fast and a lot to take in), But what I’m hoping for is that extends deeper into the program. I always wished that LightWave had a node based texturing engine. Follow me here
wouldn’t it be awesome if you could create a single fractal noise pattern, and then could connect it to you diff and spec (or whatever), instead of having to copy and past every time. Now lets say you needed to add a Brightness and Contrast node or any 2D image processing tools to it, boom, drop a node on it and have control of that as well, one operation. Now I know some of you aren’t used to node-based paradigm like Shake or D-Fusion or Nuke, but you have to admit it is very powerful. Ok and here is my point. If they did head down this direction, how big of a leap would it be to then modify those same nodes to create an integrated composting package right in to the render engine. Brad, Eric, Joe
are you guys listening???


#12

It’ll be a no brainer to use a node base texturing system, do we really need a legacy texture editor? Its alot more powerful than what i was used too, but worth the effort in learning. You got my vote for it! I’d like to hear what the Lux guys think about it though…:slight_smile:


#13

I meant, they should support more than one compositor equally, not just AE. Not everyone prefers AE, others like Shake or Combustion.


#14

I don’t think it’s a matter of whether Luxology supports After Effects or not. It’s a matter of Luxology supporting the Maya ASCII file format, and it just happens that After Effects supports the same file format.

Maybe one day someone will write a plug-in for Luxology renderer to enable it to export directly to the file format of various compositing applications.

Does my assumption that the Maya file format may be a bridge between Luxology’s renderer and Adobe After Effects sound feasible?


#15

:smiley: better yet, why dont Luxology work on their own compositing module(along with the render,animation module), they enough talented people! XSI and Houdini has its own compositing module also.


#16

Nah…i dont think they shud…They shud not take on too much…just make a modeller and a renderer etc…i wud prefer 2 amazing appz than lots of ok appz…after all shake supports .ma files…and so does AFX…and they r decent…lux wud have to work hard to beat em in composition…yet alone worrying about measuring their renderer up against renderman etc


#17

hi,

ive been workin with shake for a long time, what do you mean by shake supporting .ma files?


#18

What are the procedures for translating camera motion data from 3D apps (for example Lightwave) to compositing apps like Shake?

Pity there’s no industry standard file format for camera motion. FBX is almost there, but when translated it always wants to “bake” a keyframe onto every frame.


#19

I’ve been using messiah for a short time which is node based and while it’s taking me a bit to get up to speed on the way everything works the power of it is amazing. One of the great things about node based texturing is that if you have something you like and want to experiment a bit more you can just disable the node and add something else, or copy the node and you will instantly have a backup of it incase you want to go back to what you had. Also, (in messiah anyway) you can do cool things like create a noise texture and use it’s color to affect on thing, use each of it’s other values to affect other things then you can add another copt of the color out and blent it back into itself to get some really weird results. I have yet to try sending values out of a texture, through other things and then back into itsef, but it may be interesting to see what happens. It may also just crash. :eek:
Using messiah’s texturing system along with some of the others out there (WCS, etc) really makes lightwave’s simplistic surfacing seem very outdated.

Anyway, to get back to modo, they are going to really have to add something amazing to get me to upgrade to their rendering package, because messiah studio seems to have all of what I need and is compatable with most of the major animation packages out there. Not to mention it’s probably one of the best character animation packages available. Personally I wold rather see Luxology spen the majority of ther time working on Modo. Part of me worries that if they make a complete package, the modeler part may end up being forgotten about as was the modeler in lightwave, which is why I bought Modo in the first place.


#20

Sorry about that…i ment maya iff files!..(a moment of dumness)…however i think there are some scripts floating around (try highend3d) that extract cxamera motion for .ma files…

Again…im sorry…i am stupid!

cheers

alex


#21

i a agree totally with the last post (no not mine)…I wish they wuld consentrate all their efforts on the modelling package…to make it the best around…skip the animation package…it prob will never beat packages like maya, 3dsmax and xsi etc…Anyways…a main feature of modo was its pipeline intergration…they shud keep doing it that way…my pipe line modo > maya > Render (mental ray/renderman) works amazingly…

And i hope they dont forget about the modeller…it has some great potential!..

Just my 2 cents!


#22

it prob will never beat packages like maya, 3dsmax and xsi etc…
I disagree - rendering-wise, they have one of the best brains in the business with Allen Hastings (anyone remember how long it took everyone else to catch up with LightWave’s renderer?) - animation-wise we’ll have to wait and see but I’d be very surprised if Lux don’t create something at worst comparable to Maya, Messiah XSI or MotionBuilder and at best way ahead of the pack.

As far as modo’s development goes, it won’t be neglected - I’m sure all the development and innovation invested in Nexus (or whatever) will be just as apparent in modo.


#23

As far as pipelines go, I like the idea of MODO -> Messiah -> compositor of choice. But then I have a soft spot for Innovators and underdogs.


#24

How about a renderer with the power of a node-based surfacing paradigm like M:S. but with the near RT rendering capabilities of an FPrime? How cool would that be!


#25

I seem to remember hearing that they demo’ed the renderer doing 1.8 BILLION polys in 37 seconds (apple expo)…

I disagree with the quote about ‘never be as good as…’ for the reason Aegis stated…

I currently use LW to model (just bought modo), messiah to animate and LW to render and to be honest, despite that Messiah is VERY good at animating/rigging, I am CRAVING a single application pipeline so everything plays nicely with everything…I still get all sorts of issues that need resolving due to the multiple app pipeline. If a single app can deliver really good modelling, surfacing, animating and rendering, as I think Lux’s suite will do, then we are all in for a super cool, super efficient pipeline!


#26

Well, I forget where I read this on here, but someone who had seen the animation/rendering module previewed described the realtime renderer as ‘Fprime on steroids.’

Just for fun, texture maps some polys and open up the material editor… hold down the Alt key and drag the sphere in the preview window and watch as it rotates. Sure looks a little like the way Fprime updates, doesn’t it?

Who knows if that’s the rendering technology they’re going to be using later, but it’s fun to try.