LUMEN Plugin


#1

3D ATTACK PLUGINS

July 12, 2005: 3D Attack is pleased to announce that we, along with several
known and respected plug-in developers, will be releasing a line of
plug-ins for CINEMA 4D.

The first in our line of plug-ins comes from Developer
Christopher Montesano Author of LightGen http://www.biomekk.com/
Chris has joined up with 3D Attack to bring to the CINEMA 4D Community “LUMEN”. [b]

LUMEN[/b] is a completely new and rewritten version of LightGen, with some SPECTACULAR new features.

In the next few day’s 3D Attack will be adding a new forum on our board at
www.3dattack.net with some sneak/peeks at LUMEN and for discussion.
Be looking for the release of “LUMEN” and “LUMEN Lite” version in the
3D Attack shop at:www.3dattack.net/shop/in the next week.

LUMEN Features:

Polygons and primitives:

[ul]
[li]Align to points or polygons.[/li][li] Aim in the direction of any object, polygon normal, or reverse normal.[/li][li] Support for selection tags.[/li][li] Support for UVW and spherical mapping.[/li][/ul]Splines and spline primitives:
[ul]
[li] Alignment to the curve of a spline.[/li][li] Single/all segment support.[/li][li] User specified point counts with uniform or natural distribution.[/li][li] Control and animate spline lights with textures.[/li][/ul]Common:
[ul]
[li] Editor/render light skipping controls with skip offset.[/li][li] Option to limit light creation to above the floor.[/li][li] Textures can be used to control light color, light intensity, visible inner/outer colors, shadow color, and shadow density.[/li][li] Editor/render brightness multiplier.[/li][li] Support for animated textures.[/li][li] HDR image support.[/li][/ul]Shadow Object for fine tuning shadows without affecting illumination.
Two shaders (LUMEN Streak and LUMEN XPoint) designed to help set up and animate lighting effects.


#2

Sounds great!!

Looking forward to it. :thumbsup:


#3

Bonus! COOL STUFF GUYS!


#4

LightGen is a great plugin, a bit buggy and not extremely reliable but still very cool. Will look into buying Lumen.


#5

Wow, good news Tank! If you’re accepting requests, I would love to have a good grass shader for Cinema. I’ve been a bit obsessed with this lately. Keep up the good work!

Jack


#6

Thanks for your comment Byla. I don’t know why you think LightGen was buggy…hmm…never had a problem with it. Anyways, LUMEN will have ALOT more features so you should be quiet satisfied with the new version.

@Jackb602

Of course we take request…you can post these later on our “subforum” for plugins.

Thanks to all for the comments! :slight_smile:

Tank


#7

any screen shots? Or must we wait for the official forum post? :bounce:


#8

Havent heard of lightgen. I assume it places virtual lights on vertices of an object ala DiTools and Jenna?


#9

What would you guys like to see? Interface shots? Renderings? Animations? :smiley:

Tank


#10

sounds cool… always interested in a new lighting utility


#11

Well here is a little screenshot of LUMEN in action :slight_smile: We will post more on the 3D ATTACK forum later on. We are still in beta but should be final in about a week.

Tank


#12

Great! Show us more Tank!


#13

We will be able to give you guys some more in a few days :slight_smile: We are currently testing for bugs and creating some example files. Be patient guys…we will show more soon! I think most of you will love the new shaders implemented in LUMEN.

Tank


#14

Just what I’ve been longing for! can’t wait. Is pricing confirmed yet?


#15

Great news.
Can’t wait to see more from this plugin.

Thumbs Up.

Peace,
Rich-Art. :thumbsup:


#16

Reallyu great news !! :))


#17

sounds interesting.
subscribing to thread

cheers
marcom


#18

Can’t wait to get my fingers on this Baby :slight_smile:
Great news Tank and i must say i’m looking forward to see more of LUMEN !

cheers
::neosushi::


#19

Tank, a question. Is possible a feature in LUMEN I think will be very usefull for optimizing render times.
It is possible to make a slide control that goes switching off the darker lights in a lightdome from 0% to 100% bright. For example: Off all lights with values below 10% of bright.
When u got a large ammount of lights, the darker ones even toose ones with very little ammounts of bright (0.1%) are calculated by the render engine and not affect in the render, increasing the render times.
It would be better if you got a lightdome with lights only in the bright places, something like HDRShop’s LightGen plugin.
I think this will be a very usefull option.
Cheers.


#20

Currently, LUMEN has a brightness multiplier control which will help control just that kind of thing.
Although, an option for shutting off lights below a specified value is a good idea, and it has been added to the “to do” list. =)

-Chris