Ok I have done the LSCM UV Mapping Tut at http://www.blender3d.org/cms/Model_…ight.397.0.html.
No problems there but when I try my own model I just get a mess?
Import model from LW
Turn off Double Sided
Edit Mode-Recalculate normals outside
Select Vertex Loop and create seams
Split screen and go too…
UV Face Select and UV/Image Editor
Select all and u key (UV Calculation LSCM)
Works in the Tut but mines a mess. Does LSCM only work for simply shapes or am I missing something