Lowest Mudbox level is screwed


#1

Hi all,

I am retopologising the 3rd level at the moment. Using the third because it holds just enough detail for me to get the shape. I am using topogun for this.

However before I bake down from level 6 to level 0 I suppose I have to unwrap level 0. Import the uvs and add the texture. That I understand.

Now here is the problem. Level 2,3,4,5,6 are fine, but if I take my model back down to level 0 so that I can export it to do the uvs, it has become screwed.

I am wondering if merging all my sculpt layers will solve this or not?
What should I do?

The troll on the left is level 6, and the troll on the right is level 0.

I hope you can help me.
PS. The troll didn’t start off looking this shape LOL.


Asimov


#2

Hi all,

I solved this by exporting my highest level to obj and then importing in a new scene. Then I rebuilt the subdivision levels.

Asimov


#3

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