Hey, thanks, I’m just glad you could take the time to help.
When I first started modelling I found a lot of annoying little curves in the bodywork, that are now redundant that the texture is on there. I took a look this morning but decided to get crit first, correct later. I put off making some of these changes as I was worried at first about editing the polys and reapplying the unwrap, but recent experience has aided my confidence with this somewhat (practice, practice, practice)
if its scenery i would reckomend creating a low res “dark” inside (no need for extensive texturing you could even fit it between the texture co-ords you have already) and giving the map you have and Alpha layer to use as opactity for the windows
To be honest I’m not sure what you mean by a “dark”, do you mean a texture of the interior, or a person, or something else maybe.
For now this will stay as a scenery piece, I hope to change it (aka start again) to become driveable in the future sometime.
I’ve kept the texture at 2048x2048, simply because it left my options open for scaling it down, until recently I was using a 1024 … perhaps it would be wise to go back to it.
One last thing, does anybody know if I might be breaching any copyright laws? Obviously this is modelled after a real delivery van, would it be wise to change the name around slightly?
Thanks again for the feedback, gonna start some changes now I think.