Hi Guys;
As an old ZBrush user, I can not say that I know enough features of MudBox. I tried to search in forums and MudBox manuel guide and I could find nothing. So I decided to ask you guys my question.
Let’s say that I begin sculpting a human head by using a sphere. When I am done with the head, I want to project this detail onto a mesh which has a nize and correct polygon topology.
1- Is it possible to import a new mesh and make this mesh get a detailed HD informatin from another mesh whis has already been detailed?
2- When using MudBox, Do we always have to have a nicely built polygon meshes? Is it the way that MudBox pipeline works?
As you know, ZBrush allows you to create a new topology on your high detail mesh and project that informatin onto the new low-poly mesh?
As far as I have seen so far, People using MudBox always have to use an extarnel softwares to get a low-poly mesh.
What do you suggest about that ?
I realy want to switch from Zbrush to MudBox. I am even gonno change my Graphic Card this evening. ( Nvidia will be my new graphic card )
Please fill me in about the process. I’ll be waiting for your replies.
Best Regards;
Ozan