lounge interior, Andreas Mass (3D)


#1

Title: lounge interior
Name: Andreas Mass
Country: Germany
Software: 3ds max, VRay

A simple loungelike scene to see how the eames lounge chair looks like in an interior. Also tried to experiment with colors and composition.

Besides that i wanted to see how far i can go with the amount of elements since i’ve got only 1 GB Ram and the chair alone caused me lots of memory errors already. I would say that’s the limit (after 3 hours of rendering on the daytime version my pc crashed because i opened three firefox windows at the same time -.-)

Started with the lounge lighted version and decided to make a daytime render afterwards. I think i somehow got inspired by the atmosphere in the musicvideo of “6 Days” by Dj Shadow when i chose the colors :slight_smile:

3D’s Max 9 + Vray 1.5

Please, feel free to critize my work. I’d be happy about any help, suggestions etc. :slight_smile:


#2

very good work and Creative mind man :thumbsup:


#3

Looks nice, but the dissapointing part is that the daylight scene doesn’t look like it. It gives me a feel of white neon light. Maybe it’s the position of the Vray lights or its size. What works for me when doing interiors is to place rectangular Vray lights where it is supposed to be any hole in the walls and ceilings. The size of those lights is also an important aspect, but I’m not sure yet if they have to be the same size as the hole or bigger. The multiplier should be between 3 and 5, I think.

The colored scene looks pretty cool. Congrats!


#4

thx for the replies :slight_smile:

@carlos: thank you for the advice…maybe it seems to be neon light because i set the left one above? I was imaging a ceiling window…


#5

The most probable reason is that you haven’t actually built the ceiling (just guessing, I haven’t seen the scene), and so the Vray light doesn’t interact with the hole. Try to build a simple planar surface with a hole the size of the window you’ve imagined and rotate it to the proper slope (if it’s a roof ceiling). Scale the size of the Vraylight at least to be as big as the hole/window, and rotate it as well. Place the light outside. I think that will solve it… I hope so. Post the result, I’d like to see it!


#6

Ahh, now i get it. Sorry…i tend to be pretty dumb sometimes, HAHAHhaha haha haa ha -.-

Until now i did it the right way but in fact you are right on this scene i didn’t do the actual holes cuz i was too lazy and i didn’t think that it would be noticable. That’s why, A BIG THANK YOU because i really didn’t see the difference. I will render it with the right method but not today and in a even smaller size because that daytime render took about 4 hours and i still have to start a new project :slight_smile:

I don’t have the time to do it now but please watch the thread, i will post it tomorrow eventually :slight_smile:


#7

Pretty late but the day’s still not over…at least not here in germany :smiley:

Here is the update in a comparison with the previous render. I created real ceiling holes and window holes in the wall this time. To be honest i don’t see much of a difference >_<

Maybe it’s just that way because the scene is, how should i put it, “set up for this camera angle only”

There are walls and there is a simple room hdri behind the camera but nothing else in the scene. Maybe it just looks that way because of a “for this shot and this angle only” feeling?

By the way, i’m trying to understand the linear workflow right now. Heard about it for the first time yesterday. Don’t quite get what i should exactly do but i guess i am going to set max to gamma 2.2 and start working that way from now on. Still, i don’t know whether i have to do something about my monitor(lcd) first. Just telling that because i might also be a reason why it doesn’t look well.


#8

Hi, Andreas. I feel bad for making you overwork for no visible results.:sad: Still, I think you should try one last thing, before asuming the “for this shot and this angle” conclusion (it could be possible too): turn off that HDRI map and see what happens. Sometimes it’s also useful to turn off GI to see where the real shadows come and go. I did several interiors at the company I used to work for, and I never used HDRI maps. Interiors tend to get too uniform when lit with too many lighting sources. That’s what I know, and sorry if I got too far: my only intention is to help you.:smiley:


#9

Don’t really understand why you are excusing yourself. I am really happy about your advices and suggestions. That’s mostly what i miss on other websites. I am always greatful for help :slight_smile:

I will test it without the hdri map…


#10

Don’t worry about it: I’m just getting old. I have another theory yet. In the real world, small windows actually produce kind of a neon light effect. According to this, achieving a better daylight effect can be matter of just making the Vray lights and the windows larger, since they don’t show up in the frame, because we are looking for a better sensation here, not for an accurate representation of a lounge . Good luck!


#11

good game with the lights, I like it.


#12

Hehe, thank you, i’m glad you like it.

carlos, i promised to do the renders and i will also make the windows bigger, but right now i have to finnish a scene for a school project…the deadline is next week thursday. It’s gonna be damn close as i’m in my final exams right now…

however, all i wanted to say is that i will have to do the renders after that >_<


#13

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