Lost Abbey


#1


Maya, Photoshop, Nuke

This is personal project I did over this last week. It is composed of photographs that I took in Alaska this last november. The abbey was modeled in Maya and I render out a AO and GI pass to use in the matte painting. The painting was then projected back on to the geo and some simple object for the camera projection in Maya. Nuke was used for the finial color correction and the volume ray and lens effects, I’m not to sure about these and would like some opinions about them.

Full res here: http://www.nolinestudios.com/cgtalkimages/abbey_fullres.jpg

Download camera move here

16mb: http://www.nolinestudios.com/Video/abbey_1.mov

Thanks

Ryan


#2

It seems to me that it’s lack of sharpeness in foreground. But in video everything looks great.


#3

hi, I think this looks really great, I like the mood and overall feeling it has, I would add some film grain and maybe just maybe a little blur to the CG elements to match better the plate photography/matte painting, it will remove the CG perfection and will make it look way better,there’s water in the floor right? I dont see any interactive reflection there is it painted?


#4

Beautiful. I think the values are very realistic and the cg part is very nicelly done. I agree with the above comments but really great work! Some wind in the trees would help sell it haha :wink:

Oh btw: youve got a piece of that pot on the right foreground floating


#5

This is great man! I think the lens flare is appropriate here. It may be just a wee bit to strong. But I like the flare, don’t loose it too much. I love the animation. I keep watching it over and over. Cheers !

C


#6

Thanks for the comment,

James - ya the water reflections are paint I’m work right now on the getting the interactive reflections any hints on the best way to do this? I was just going to paint a reflection map on the projection and render it out with as seperate pass.

Glad every one likes the work.

Ryan


#7

I really like this piece, nice integration of different media. Two minor crits - the highlights on the column bases seem just a bit too bright given the overall lighting conditions, and some of the shadows seem a bit inconsistent in their direction. They seem to spread out as if from a lamp rather than being parallel as they would be if made by the sun. Also I would expect more shadow from the masonry at the rear given the amount of shadow cast by the columns in the midground.


#8

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