Losing UV projections while exporting from Maya


Hello, I am having a problem when exporting a textured character from Maya to Motion Builder. My UV projections are being lost in the process. Could anyone help, please? Thanks


btw, I’m using Maya 2008, Motion Builder 7.5, and the FBX200611


I think you need to apply a texture map before you export fbx format.


no, it’s already applied. i think the problem is from maya, because with 3ds max, there’s no problem. thanks anyway.


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