Losing UV projections while exporting from Maya


#1

Hello, I am having a problem when exporting a textured character from Maya to Motion Builder. My UV projections are being lost in the process. Could anyone help, please? Thanks


#2

btw, I’m using Maya 2008, Motion Builder 7.5, and the FBX200611


#3

I think you need to apply a texture map before you export fbx format.


#4

no, it’s already applied. i think the problem is from maya, because with 3ds max, there’s no problem. thanks anyway.


#5

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