hi operativem. Well I’m making them because I want original meshs in my work. At the moment I’m not sure how realistic I’m going to go with these trees. But I felt that if I figured out a good, quick and efficient process then I’ll be set in the future when I want to whip up something quick. I making deciduous trees. I figure Coniferous are simple in comparison. Something native to the northern hemipshere. Poly count between 10000-15000 faces, unless something lower looks just as good. At the moment my process has been;
1 - model a 1000 face tree hull
2 - make a branch
3 - add planes to the branch
4 - scatter the branch on the hull
5 - collapse it and fix the scatter
6 - repeat with another branch
So far this is working fairly well. But it still needs a lot of improving. I think I need a more powerful scatter tool with more options.
And currently for some reason rendering up the leaves takes quite a while.