Thanks for the tip Floze, but I cant make it work. Disabling these options didnt make any difference in both - the open.exr files generated in the temp folder and the renderings in the Render view. I also disabled mia_exposure_simple while test rendering without these options but nothing made a difference. Can you or anyone please reproduce this with the attached scene on the first page? Is there something else that Im missing? It will be really much easier if I can use the temp files instead of batch rendering.
I hope MasterZap will kick yer butt for calling the mia_exposure_simple pathetic. As he said, it’s called simple for a reason.
He, he, LOL. No, no, I actually find mia_exposure_simple quite decent for what it suppose to do. In fact it can do all what Photoshop can do with its exposure command and may be even more as you have demonstrated with the suggested values (thank you a lot for this:thumbsup:. But bringing the image to life comes after that with color correction tools like Photoshops Curves, Levels, etc. and I meant to say that it is pathetic to try to do this with things like the Pedestal in Mia_exposure_simple which can only add some basic contrast. I didnt mean to insult the tool but to emphasize that we need additional controls, or editors, or even rewrite of Render View or imf_disp if you want to handle some basic image editing functions.
Currently it is a pain to tweak and test render by constantly using external heavy weight programs like Photoshop as feedback viewers. Even Microsoft office picture manager has brightness, contrast, saturation, midtones, etc. sliders that are very convenient when viewing photos. We just need something like that, light, convenient, and efficient that can more closely approximate and automatically update a preview of the desired result.
I have another couple of questions. This is from the Help regarding Mia_exposure_simple:
gain is the “brightness knob”. This is the main point where the high dynamic range values are converted to low dynamic range values. For example: if one knows the approximate range of color intensities goes between 0 and 10, this value should then be approximately 0.1 to get this range into the desired 0-1 range.
How can one know the approximate range of color intensity in a image? Is this in the pixels that can be measured? If so what tools, programs can do that with 32 bit files?
The other question is about the intensity values of a physical light. Is there a way to relate the number to real life measurements like watts? So far the light intensity values like the photon intensity means nothing more to me than a number that needs to be increased until my scene is lit as desired. I know that there are light profiles but can we just decide that we want a light with certain strength and translate this to an appropriate intensity value as oppose to interactive trial and error?