I was just wondering if anyone out there could help with a workflow that would help me cleanup normal maps inside of photoshop. I have these jagged lines on the normal map in photoshop and they unfortunately appear visible when the map is applied in maya.
Whats the best way to fix this? Most of the areas with this lines are supposed to be smooth and rounded areas so I’m guessing there should be some type of natural gradient/ramp effect that transitions between the blue and purple colors but I’m not sure. Any help would be appreciated.