#Look&Feel Can Someone Breakdown this Look and Feel for MAYA 2016


I kinda have cracked half way where I think they have used a “Surface Shader” texture for all the digital art layer
and another normal layer with only the lighting values to blend the both in final comp

My question is what kind of render did they use for the “Lights” Layer and what was the material used to achieve this quality of shadows and highlight

would love to hear you guys coming with your own pipeline to break this down


Isnt there a single sole smart enough to do this for me