Silverwing, I’m so glad you think so. The project has took far too long though, because I’ve just been perfecting, and perfecting, etc, etc, because when I start a project, I have a very hard time, letting go
Braetzel, I’m glad you read the entire WIP
Okay, the grill, as seen in the WIP, is just a cylinder object, I’ve manipulated, and then smoothed.
The grill look itself though comes from a texture yes. I’m not mad enough to have done that poly to poly. It would have used up far too many
I basically drew, using the shapes tool/paint tool, the circles, on a 2048px by 2048px map in Photoshop (For close-ups mainly). I used copy and paste of course, but it did take a long time
I made an opacity map, which was basically a white and black version of the circle pattern, and then I made a bump map version, by blurring the image slightly, so there would be a gradient between the black and white. I also made a specular version, by blurring even more, and changing the contrast/brightness slightly.
I did mess around with using Displacement to add actual thickness to the grill (as a bump map is simply a 2D effect), but in the end, I realised with the right lighting, the bump map sufficed. I was having render issues anyway, and displacement wasn’t going to help issues