Hey Guys,
I’m stuck on a rigging process, I’ve built a tank, and want to automate the tracks movement based on the LOCAL translation of the tank, not world space.
Example: Using the move tool and setting it’s move axis to ‘object’, if the object is already rotated and then we move it say in the Translate Z axis, you’ll notice all the translation data changing.
What I basically need to do is hook up the trigger, (the trigger being the movement of the tracks) to the LOCAL Translation Z.
This wont work with world space unless I have a parent control that controls the animation which I really only wanted to use the one control.
Anyone have any ideas?
regards,
Shannon