loading motionCapture on custom rigs(2)-Biped


#1

this is the second demo part where animation from biped is retargeted on bones skeleton , and i used free DEE rig to demoing that thing .
taking in consideration that it s not necessarily to have biped size fitting rig size in
any way!

https://vimeo.com/56215630


#2

How do deal with proportional differences, foot and arm reaches etc?, I.e are you just mapping the target rigs joints to the imported motion capture skeleton 1:1? Or is there some more advanced motion transfer happening?


#3

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