Living Toons - character- Fasty


#4

looks great, fasty!
when do we get to see more?


#5

yes, it’s a cool idea. Nice profile!


#6

very cool, i’m a lupin fan :slight_smile: looking forward to seeing more…

chris


#7

Ok, here’s a little update. I’ve only had a chance to tweak it a little bit (with some help from my girlfriend) to make it look a bit more cartoony.


#8

Thanks for the compliments everyone, here are some updates. I really have no idea what technique I am using here, but it seems to be working so I’ll stick with it




#9

Viola! Michael Jackson! :shrug:

Ok, have faith, I’m still working on it!


#10

Another update. I don’t know how you people work so fast, I’m really going to have to hit the accellorator now…


#11

I really need help here, especially on his hair, nose, mouth… EVERYTHING!!!


#12

i think smooth shifting a poly or two under the nose and playing with those a bit will give you the definition under there that you want (for something like the lupin drawing), the overall shape is ok with a bit of tweaking. i like the cel shaded look, very cool. as far as the mouth and hair, i think they’re getting there, just keep playing a bit. good stuff so far :thumbsup:

chris


#13

BESM and Unreal come to save the day… I think I’m on the right track now, thanks for the advice about the nose fig, I think it looks better now!


#14

glad to, its looking good :slight_smile:

chris


#15

Here I’ve tweaked the eyes and hair, and I’ve been doing alot of experimenting with specular highlights, edges and celshading. I seem to be steering away from the more cartoony style to a more serious one. Tell me what you think.


#16

the eyes added alot. And the celshading is really nice! You’re definitely going in the right direction. Cool hair btw. :cool:


#17

Right, still plodding away! Making his jacket now, and discovering the wonder that is bump displacement!

Any comments gratefully received!


#18

ah, i can see the images now, they weren’t showing up for me before. i like the way he’s developing, definitely a cool anime/toon sort of look to him. good stuff :thumbsup:

chris


#19

Oe I really like this one :slight_smile:
He looks a little sad though, but I really like this one :):thumbsup:


#20

i had trouble seeing your images at first also. very cool! and the toon rendering of the fluff at the top of the jacket looks extra sweet.

:applause:

(s)


#21

Originally posted by somlor
[B]and the toon rendering of the fluff at the top of the jacket looks extra sweet.

:applause:

(s) [/B]

I’ll second that! :beer:
How’d you do it?

-DivideByZero-


#22

looks really great, fasty!!!:thumbsup:
i specially like what you done with the ear and this toon shader. really cartoony -just showing the inner ear with a line. love it…


#23

Thanks guys, the complements are appreciated! Makes me want to keep going!
The fluff at on the collar are just the subpatches you can see in the wireframe picture there, with an FMB bump map applied to it, then I turned on the “bump displacement” feature in item properties. I think I’ve stumbled across a nice way to add “detail” to clothing! The best bit is that the bump map can change over time by adjusting the envelope for it’s position/size etc, so I can imagine being able to make it look like the clothing is being blown in the wind and whatnot.
Right, the countdown begins, not long to go now! Anyway here’s an update! I’ve changed the colours, what’s your opinion? Not that it matters I suppose seeing as how it’s a modelling challenge :shrug:
Proportion needs work I know.
Next: giving him boots