Living Toons - Character- azazel


#1

Can’t resist joining the challenge. And as it will be my first caricature ever done, it’s more challenging… Enough talk, now sketch. Based on a photo, both of them:


#2

and my photo


#3

Nice sketch and photo. Whats your hobby going to be?


#4

At last update. It took me 7 hours of non- stop modelling to model my head. Lips, nose and eyes need more work, glasses are placeholders only.

Chad-D : my real hobby is cg and reading good books and drawing and photography and… I will think of somethink as it is not to be computer related


#5

the model is perfect!!! Really well done!:slight_smile:


#6

your model is very clean! great work. what will it be doing?:applause:


#7

Very nice, although it could be a bit more characterture. (no modelling just tweaking)

Did i mention that this is my 600th post. Ahh warm fuzzy feeling, no wait thats my heartburn. ARG!

Great Work!!


#8

It looks a bit like Brain, from the Thunderbirds!
THUNDERBIRDS ARE GO!!!
:airguitar


#9

nibo: I’ve never saw Thunderbirds… maybe some link?
dark_lotus: tweaking is on the way, and of course expression is important, which is blank now.
sad, -OZ-: thanks :beer:

Made rough body, tryink to set some proportions, little changes in the head:


#10

You don’t know the Thunderbirds???:surprised
Ok, her a link:
thunderbirds

Here is a pic of Brain

:thumbsup:


#11

Thanks, now I know…:slight_smile:


#12

Corrected the proportions a bit:
thinner arms and neck, taller body
Made the hands ( they are more painful to do than faces ):


#13

and some wires:


#14

Last few days I wasted trying to rig and skin myself;)
I even managed to have shoes affected by hand bones. In the end I have default weights now (esp. visible on pants):


#15

Yet another pose:


#16

I’ve found what my hobby would be: hoverboarding :wink:
I know it resembles extreme sports challenge, but I’ve missed this one. Anyway, I’m big fan of “Back to the future” movies, so why not?


#17

and rendered version:


#18

Final version (previous was lost in recent Cgtalk problem ):


#19

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