Little Particle Thread


#41

Oh yes, they should come with my tutorial, but I’ll see that I make it even sooner. The particles are a great topic indeed. Lot’s to show, lot of possibilities. I’m also working on a new force that’s really fun and powerful (hopefully, but it’s going great so far!). :slight_smile:

Thanx, Phil!

Taron


#42

Anyone notice the play back in Real-time on your machine. The OGL drawing method its using really slows things down. Is there a way to change the drawing method to something less intense.


#43

You can choose between three different basic display methods in the emitter’s first page. Just open up the menu some more to the right and you’ll see (F3).
If you have never done that (F3), you’ll notice that there are a whole bunch of extra parameters for you to use, inlcuding precision settings and other excellent control features!

Also, check your general playback settings (bottom line “play frames”…“hold”…“fraction…”) in case you’re having a funny playback behavior, it might be on purpose? :stuck_out_tongue:

I use “play frames” very often, but have “hold” on 0.0 of course.

:buttrock:


#44

The other methods are almost completely unusable outside of a preiview animation. I have here two AMD 64 X2 with NV cards and 2 intel P4’s with ATI, they both come to a grinding hault when viewing the sparks demo in real-time left on axis. The quads.circles, axis, ,metablobs do not indidcate to me what’s actually going on in the beautiful renders we are able to produce. I hope there are plans to give us some visual feedback, or single dots even that would better help us do particle effects in messiah.


#45

Hmmm…rather strange. Can anyone confirm that? With the real-time motionblur and a solid 24frame playback I really can’t get it to come to a halt?! Strange…don’t know what’s going on there!?
I’ll check into it…not sure what’s going on there for you. Hmmm…I’ll let you know! :shrug:


#46

hi all,

Thought I’d add to this thread and post an image from my recent particle tests, it’s a bit different from the usual type (hope you agree). To my mind it shows what is possible with Messiah. It was made using the ‘noisette’, ‘grid & wire’, and ‘gradient’ nodes all connected to the particle node.

R

Just added ‘grid & wire’ node to Taron’s bubbles example.

Message to pmG, continue on with the great development work you are doing in Messiah, thanks :thumbsup:


#47

Okay Rush123, you can’t just pop in here with a kick-ass voxel like that and say nothing more than “it was made by connecting nodes”! Wow!

Show more! How does it look animated?


#48

I’m back to my particles experiments, I’ve added a ‘node’ schematic for those interested.

R


#49

I’d have to agree on a better visual feedback needed on the particles. I found all the options to be very limiting on the visual reference they provide. Great effects are possible. I do hope those video tutorial do emerge at some point.


#50

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