[QUOTE=stooch]
so far its very awkward to work wth particles.
not in the same league as the animation toolset that is. QUOTE]
It certainly is still more in it’s babystep phase in regards to the interface. Procedural objects do not have polygons and therefore can not be used for collisions. But I think it would be intereting to be able to use them, too. I had mentioned that at some point. However, you can use any polygon object, so why don’t you.
All of the controls, even while not present in the viewport, are present in the interface and allow for great things to happen. As part of our major plan the viewport and visual controls will be improved vastly, but we’re not there, yet. If you understand the power of the tool, you may bring yourself to handle a few more compromises in terms of creature comforts. Some of those features you may actually have to chew and not just swallow. But I really understand, don’t get me wrong. Bare with us on that one and enjoy what’s possible, because it might just be more than you are able to exploid and should keep your artistic abilities excited until long after the visual tools have reached perfection! :arteest:
I don’t really get your “force null stay in place” problem or even observation? But it doesn’t matter too much in this case, because it all comes down to the same issue, I guess. So, yeah, it’s a little crude as far as viewport interaction goes. Lord knows, you might have to use your imagination… :eek: …like with the freaking displacement, or with some realtime texturing and procedural textures, and shadows and all the other things that are not yet realtime on the screen. I not only wished they were, but in fact we are working on all of these things. Some of them we have just thought about and only discussed ideas a little, but others we have already planned out a little. So good things will happen. Ironically you’ll have to be with us right now as strong as you can. You’re strength and your readiness to work with us right now is, what will help make it all possible and more so it’ll make it all happen even faster and sooner! (has the music reached a climax yet.
…?..no…oh, it did!? Ah well, then… :wise: .I guess I better calm down again, too… :hmm: )
Ok…so…what’s the deal with that download problem…? I’ll go check!
The link was wrong, somebody had changed it or something has?! Maybe the server doesn’t like the " tilde " symbol? Very strange…If that doesn’t work, I don’t know what then…
HAHAHA, shit…it doesn’t!!! It’s the tilde symbol ( next to the number 1 on most keyboards, pressed with shift, looks like a wavey minus!). Darned…what now…hmmm
How did it work yesterday?
Man that sucks…
why did it work before…sabotage!? 
Hmmm…
WEll, hell… :shrug:
I guess CGSociety is turning against us…sorry. :sad:
Taron


Yeah, we just noticed that, too. It wasn’t ment to be like that and we’ve already ironed it out…tisk, tisk, tisk. No worries!