Little, angry and italian


#7

Very nice model, Federico!
The details look very good. I’m going to keep an eye on this WIP.

I guess we are not so few after all. We just were born in the wrong country :smiley:


#8

Nice Modeling.
I love the render where you see 695 esse esse. :thumbsup:


#9

wow, I love the renders!
Are you going to add a livery to the car?


#10

Guys!! it’s fantastic to have you all here! I must be honest, we already are more than I thought!
Maybe we should keep the Little Italy Effect at the minimum, i don’t want to scare the foreigners :smiley:

Anyway, national pride aside, back on track:
3 or 4 hours of work went all in minor tweaks and modeling of some accessories. Things like handles, trunk supports, mirrors.

After that, I started to tinker with the car’s personality. Here’s a clay of the booty area:

Personally, I like the new exhaust. But i took the solution from a tuned vw beetle, that has different sizes…and now the exhaust’s chamber falls exactly in the place of the engine’s bottom. As soon as I have a rough model of the engine i’ll try to move it around… I’ve got a couple of references of tuned 500s where people practically hanged up the exhaust to rear bumper, crazy stuff. We’ll see. :slight_smile:

On the front, i added the old rear hook and two racing headlamps:

I know that shutting the two original headlights while adding two new ones is a little mental, but i like to think that the mechanic had his own reasons, i don’t know :smiley:

I received mixed comments on those headlamps. Someone said that they ruin the car’s style, and honestly, i can see why.
I personally like them, but i’d like to hear your opinion.
Here’s a render without them:

ferrettank, I’m collecting references of old school italian racing brands. I’d like to stick a couple of them around!

That’s all for now, thank you for all the nice comments, you’re too kind :slight_smile:


#11

Hi guys,
after a month working on more important projects, i begun modelling the engine!

Red parts are still low poly blocks for general proportions.
it’s pretty nice to see the trunk a little bit fuller! :smiley:

If i must be honest, I’m not very satisfied of how i’m handling the whole thing…!
The proportions of the block are way off, and fitting the engine in the trunk required a lot of fixes and scaling. Dragged by enthusiasm, I put way too much details in areas that will never be visible.
And on top of all, i have this slight sense of disorientation, since i know less than half of the parts i’m modelling.

anyway! back to work :slight_smile:


#12

Lol, from the title I was expecting Mario.
Great job, never heard of this car before but its cute.


#13

Don’t worry, your project is very nice, solid, clean , accurate and smooth. Just the engine block looks overall too big in my opinion, i’d scale down it a lil bit . Just my 2 cents.


#14

yeah, you are right, it’s too big. Now that i know it, it’s pretty obvious.

Thanks for the tip and the kind words!


#15

I wish I could have used your model here!
[VIMEO]98804456[/VIMEO]


#16

really nice work and cool presentation!
loved it!


#17

Molto bene :slight_smile: Nice edge flow and everything looks fine. Nice selection of car and yeah its a cute little car.


#18

Great model, lighting and materials also, nice job!
How precise is a motor model going to be? Is it allready finished? I hope so it’s not… :stuck_out_tongue:


#19

not precise at all… but i think i’m finally done with the engine!

Now it’s time to fix some topology and intersection issues that were revealed by the clay renders.
Expecially in the door and the rear window areas.

:slight_smile:


#20

a couple of temporary materials!
I think it works pretty well :slight_smile:

higher res http://i.imgur.com/HJdERy3.jpg


#21

That is nice!


#22

Yes mate, i see a couple of bumps here and there (especially on le lower side part just behind the door and in the higher part of the rear fender just up the side nerve) .
The door too, as seen in the clay, looks detached by the rest of the bodyshell since there’s no surface continuity.
Also, i think the side nerve of the roof are too huge in height compared to the true thing.


#23

thank you! i took a peek at your site, stunning works and great eye for the details, wow!

Kangal? sei tu?

yes, those are precisely the areas that i need to fix, you have a very keen eye.

The door has already been fixed, it was just an error in the modifiers’ stack, my bad.

The other two bumps are giving me a little bit of headache. I’m well aware of them and i don’t feel fine leaving them there, but i don’t want to add other polys in an otherwise good (and unwrapped :wise: :wise: ) flow. We’ll see what i can do!

For the side nerve, if you mean the line running over the door: i know it’s pretty thick but I found a lot of different solutions while searching for references (chromed, flimsy, fixed with screws, or straight out removed by the owner), and i went for a fatter solution, like here

while mantaing it as a detatched element.

that said :slight_smile: !
right now i’ve hit a little bit of a plateau while working on the interior, i don’t feel like spending a lot of time on it.
I’ll post as soon as i have something to show you!

See you soon!


#24

Hi dammilo,

I found a couple of images that can help you to adjust in the correct way your model.
I hope this can be usefull for you.

http://www.car-revs-daily.com/file/2013/12/Best-of-Awards-Most-Playful-Sport-Compact-Fiat-500C-Abarth-14.jpg

http://retromobil.dk/image_ung/Image/695ss.jpg

http://www.gtplanet.net/forum/proxy.php?image=http%3A%2F%2Fwww.auto-manufacturer.com%2Fwp-content%2Fuploads%2F2013%2F09%2FAbarth-695-SS.jpg&hash=27eec35fe9f94175b4dbd7a6c2e949eb


#25

Ciao.
Si, sono io, Kangal :slight_smile:

With some little correction i’m sure this will turn out very well. I like the whole project and the rendered engine, it fits nicely.
Keep on the good work :slight_smile:


#26

2xbo and interstellar, thank you for the references, the tips and the kind words, i appreciate a lot :slight_smile: