AA Patterns:
I hate “enhanced AA” and never use it, but the principle behind it is very clever and just needs some optimizing…for now I do recommend, too, to use the adaptive AA instead!
As for the AA Patterns…well, they are mostly just different patterns and show different pro’s and con’s…the default mode(Hammersley) is what we found most versatile. Just play around with them and see what you like best. Zoom into antialiased edges for instance to check out the actual values! It’s very interesting. Some show particularely different results using motionblur…curious stuff, really. I’m not an expert on pattern, though…I’m almost in the same position as you are. Except I’ve played with it until we’ve decided to stick with Hammerley as default.
the depth of tutorials:
Anyway, YES, crossbones is absolutley right about the connection between animation and rendering, just like the Neckling Scene requests further down in the posts it asks for a tutorial that shows more than just the basics of how these sections interact. I’ll make an advanced one for that eventually. But that’s absolutely high profile stuff and can’t really be free tutorials, actually. It would mean quite a lot of work for me that is really not directly related to the “sales” of messiah.
I’m so sorry to even mention that here, but I really ask you guys to understand me. I havn’t done them, yet, but when the time has come I’d want to know that you’d be willing to actually support me morally on selling such a heavy tutorial…or even buy it…or at least tell me how you liked it, once you were done with “torrent”-ing it.
I could only squeeze in a very simplified set of hints, but it’s really so easy. I have little doubt you’ll figure it all out anyway.
A little tip on the side:
DON’T JUST SIT THERE and wait for tutorials to regurgitate it all for you, really! The whole software is so pleasantly easy, once you’ve taken the basic ideas in. I really just want to get you started, really! You’ll see that there’s endless possibilities and experiments and all of that just waiting for you! Each little bit you understand should carry you a very long way.
Oh, back to the main program…tutorials:
If you want to showcase models with normalmaps you should just flip Z in Zbrush of the normalmap, because Zbrush looks at the world from behind…hah…eh…black is far away, white is closest, Z positive points to you as opposed to away from you. SO, flipping that is now no problem in Zbrush anymore thanx to the great Zmapper! I used it once…it’s interesting.
I’ll make a little tutorial that’ll cover that, too! It’s a very good idea! It’ll be in the bundle session that deals with several shaders!
AGAIN, what a GREAT set of requests! I’m really enjoying this! I think I should stop it right there, because it really looks like enough work for me! As I told you in the beginning, I was already recording a simple little “getting started” clip, that really just shows you a session. Now I think I’ll have to give it some audio commentary as well…haha…havn’t done that, yet.
I will let this thing be a little test clip and would love to get your feedback on it. Whether it’s been ok to watch, understandable and if it got you to start with something. HEY, I’d totally love a little showcase thread to see the aftermath of watching the tuts… …hmmm… …that’s just asking for trouble here. I really mean that I’d love to see if they were helping! :eek: