Lip Sync Animation...."I've got a big surprise for you!"


#61

Hahahah! Oh my gosh, that was creepy. It’s been a while since I’ve watched the Shining. I can’t remember how that scene went. But I like your set up alot. Very very creepy.


#62

Keep kicking ass baby :thumbsup:


#63

Very good job!

I’m happy to see ur final animation but also ur Blast 1 and 2.
We can see the evolution of ur work. I’m new in the animation and it help me to see how animate.

Good continuation.


#64

A bunch of people have asked for a copy of the lowMax v.3 rig with the extra controls I added, so here it is:

Lowmax with added controls

         You can find all the extra controls for the fingers/spine/eyelids/eyebrows in the same UI area that the rest of the face controls are in. To figure out what does what......just rotate/move everything I added in there. 
         
         More specifically, there are controls for finger curling, finger fanning, spine curling left/right and back/forth, spine turn left/right, eyebrow up/down, eyebrow rotation and eyebrow morphing.
         
         I don't gaurantee that the extra bits are perfectly setup or anything.....but they all worked ok for me in this test animation.
         
         All the credit in the world goes to Peter Starostin for his great rig!

#65

wow…amazing animation mode

and just 3days…wow


#66

awwwweeeeeeehhggrrrr… I"m at a hotel right now with it’s crappy slow wireless connection and it’s taking forever to download. :cry: Aaah, but I want to see. :banghead:


#67

Hey Pete! I was wondering if you were going to eventually drop by ;)…

For all of you who don’t know…harmonic01 is the dude who made the awesome rig!


#68

I like …Although The character model is sample .but the animation and rigging for full with life.


#69

Haven’t seen the movie in awhile, but that was just creepy to watch.

I think most of the crits have been made, and I’m no expert either. Thanks for the rig and just fantastic quality – really felt like I was into the piece.


#70

great work,

keep it up


#71

Great animation. I only thought the way he douses his match is a bit forced


#72

hi Tyson

u make great modifing to low man .
great work man

thanks


#73

great work, i played it in quicktime’s fast foward and and i found it to be more funny+ creepy, you should give it a try.


#74

hi,

hey man nice work ,


#75

very cool! man…


#76

Good job with the camera. Everytime I watch it just sells the “crazyness” of the character.
Your work is always top notch.:applause:


#77

Tyson, I told you a thousand times you’re insane, lol

You keep insane lol

Ok now serious, this is very good acting, it’s not only nice to see it many times but the feedback you generated here is valuable, so many animation mentors around, with high level of expertise, when we get back to the animation taking consideration with their arguments we learn a lot.
But you know? You doing very well, animation is just like that… we do it forever.
Now about the render, lights and everything else at your work (generally) is incredible, and you are fast as nobody is, that’s why I call you ‘insane’ all the time lol
I’ll be always keeping track of your work, it’s very inspiring.

Took a long time to see it after the dl and write you back here…
my desktop quicktime is just bugged… argghhh !

Congratulations ! Best wishes !


#78

Excellent job! This looks great and in three days. :eek:


#79

congrats on the front page.
I like your simple motion, clean spacing, very elegant. but the timing seems to be a little too clean. it works great at the beginning of the shot, but then you have a crescendo in intensity and there’s a culmination around sec.20-24, and I think that part isn’t as hot as the rest. sec20-28 actualy - it seems like the acting choices are not as strong here as in the rest of the shot, and this is the culmination. anyway, I love what you’ve done with this shot, awesome sound-choice and very nice acting, I mean, this is acting, as opposed to ‘series of cartoon takes’. tell us your workflow pls pls pls! how did you break down this shot? how did you plan it, first of all? (and did you work 3 days non-stop???)


#80

Ok, well I posted that modified lowMax rig, but I also remember that someone asked how I was able to get 2 copies of the character in the scene without problems (because normally, trying to merge a second copy of the character into a scene breaks things in the rigging).

The answer is simple, instead of merging the second character, I just unhid and unfroze everything in the rigs and copied it in the viewport (selected everything and then shift + drag) . That being said, all the wiring copied properly, but due to the fact that the rig uses the old “dependsOn” syntax for its float scripting (for the facial morph targets), none of the facial UI controls copied properly.

No problem though, because I wrote a script to fix that. Once you copy the character, simply select his head and run this script:

*NOTE (…do NOT adjust/change any of the copied UI controls BEFORE you run this script or else max will generate scripting errors that this script won’t be able to override and that you’ll have to fix manually)


 global script1
 global script2
 
 for q in 1 to 23 do
 (
 	script1 = $.modifiers[#Morpher][q].controller.script
 	finalstring = ""
 	first = 1
 	script2 = script1
 	count = 0
 	
 	for h in 1 to 10 do
 	(
 		try
 		(
 			if (findstring script2 ".modifiers") != undefined then
 			(
 				count += 1
 				script2 = substring script2 ((findstring script2 ".modifiers") + 10) script2.count
 			)
 		)
 		catch()
 	)
 	for k in 1 to count do
 	(
 		last = findstring script1 ".modifiers"
 		
 		script1 = replace script1 (last) 10 "01.modifiers"
 		
 		if k <= (count - 1) then
 			finalstring += substring script1 1 (last + 9)
 		else
 			finalstring += substring script1 1 script1.count
 				
 		
 		script1 = substring script1 (last + 10) script1.count	
 	) 
 $.modifiers[#Morpher][q].controller.script = finalstring
 )