Hi Everyone,
I am rigging a characters facial rig in 3ds max.
I wish to do it via helpers that control the mesh deformation via being skinned and having reaction states setup.
I also want there to be a main controller that holds all the attributes like sliders.
The problem comes when i link the helpers to the main controller, then the main controller to the head. The reaction states will then not work.
Do i need to setup an intermediate helper, or something else.
Thanks for any help.

Edit. I see on some rigs in Maya, they use empty groups, but I don’t know how to do that in max.