Righty-ho chaps, some advice if you’d be so kind
I see in the Vray manual (http://www.spot3d.com/vray/help/maya/150R1/render_params_colormapping.htm) it is stated that the ‘linear workflow’ checkbox in vray’s Color Mapping tab is apparently NOT intended as a replacement for “proper linear workflow”, which I take to mean applying a gamma curve node of .454 to all your textures?
I had just been checking ‘Linear workflow’ in the Color Mapping tab, and then setting the Gamma in the same tab to 2.2 and firing away (note this is for saving images straight from the VFB render window)
Should I instead be doing things the old-fashioned way? And where does ‘Affect swatches’ fit into all this? Is it a replacement for adding .454 nodes to each texture?