Hi,
I am trying to figure out the correct workflow for rec709. After reading Bitter’s blog (thanks for the big explanation on LW :bowdown: )I got a little confused.
I am linearizing the textures and the color pickers (shaders and lights) in maya through a mip_gamma_gain set to .4545, then rendering half float and comping them in nuke with sRGB preview on the viewport.
This is the right workflow if you are working in sRGB but now the client told us to see the result in Rec709 (altough the final exr will be still in linear).
Now, what would be the proper workflow for this?
Can someone explain me why I should see the result with a Rec709 curve when I’m using a LCD monitor with a 2.2 gamma?? Should I still use .4545 as the value to linearize the textures or should it be different?
It’s incredible, everytime that you think that you got the LW there’s something new 
