I am new to Maya and am still getting a feel for a linear work flow. I am trying to set up a sky sphere with a 3 point north to south incandescence ramp. Despite all of my fiddling I can’t seem to get a smooth gradient, instead I get a toon shader like stepped gradient.
Having scoured your forums I’ve gotten this far:
default input profile: sRGB
default output profle: Linear sRGB
render view Color Management:
image color profile: Linear sRGB
display color profile: sRGB
RGBA (float) 4x 32 bit
32 - bit - floating point HDR
I am not using any lens shaders, mental ray material nodes (though I plan to) or gamma correction nodes.
final gather: off
global illumination: off
Could you offer some advise?