Hallo every body,
now I understood almost everything about the LWF in vray and Maya besides the option
Affect swatches…
An this link (http://www.spot3d.com/vray/help/maya/150R1/render_params_colormapping.htm), at the bottom, we can read:
Affect swatches - this option controls whether or not the color corrections will be applied to the material swatches in the Hypershade and the Attribute Editor.
First question is: what does it mean for “material swatches”?
I thing not textured material, as a sphere red colored by Diffuse Color in VRyMtl Editi Attribute. Is it right?
Anyway, I noticed that you can correct Gamma for your not textured material (material swatches…?) only applying a Gamma corrector (.454), cause if I set “on” Affect swatches, but I don’t apply a Gamma Corrector, my not textured material (Swatches) stay wash out and doesn’t receive automatically Gamma correction, just as it would be expected using the option Affect swatches. Therefore, it looks like a useless option…
It does exactly as stated in the doc - for backward compatibility. So as you might have guessed, new materials such as car paint and hair are the ones that won’t get corrected.