I really can’t say exactly why I’ve textured what and how, in a piece like this. I often use a wild mixture of photographic textures (photos I’ve snapped of tree bark, stone, etc) and textures that I’ve painted in Painter, for instance, to get an effect like this. I often add more textures to specific colours or specific shadows or highlights to create nice visual effects - sometimes without there being any other explanation than that I feel that it ‘looks’ good. In retrospect, I’ve found that this picture was a failure. It’s much too photorealistic and without any interesting points beyond its realism. Fun as an exercise… but, I feel, it doesn’t have that much more to add. Funny thing about pictures like that, though, is that you learn a lot from them. This one taught me a whole lot about textures in skin and face and hair.
Ailill has a lot of textures in it. Some of them used as softened layers (which is an excellent way to create some ‘life’ in something that looks otherwise smooth) and some painted on top of the rest on separate layers and then flattened down. Texturing some areas heavily and smoothening others is a nice and simple way to bring attention from one point to the other.
And sorry if I’ve not been around much lately. I’m working on a super cool thing that I can’t really talk about now (if ever) and I’m pretty stressed out. Also, it’s spring here now. I’ve spent all my spare time with the cat in the sun (not a lot of spare time, but what little I have).