Yes, is old but the only guide i find.
If you know any new way to do this please tell me about.
I have lightwave 9.6 and motion builder 2009.
I follow instruction on page 6 and too instructions on page 9, 2 ways ok on motion builder but when i export my motion to fbx and open in lightwave in my character rigged, i get a skelegon animated individual.
How can i do to my skelegon follow this skelegon.
If i parent this to my mesh dont run because frame 0 of MB animation dont have T pose.
Thanks and sorry for my english