I characterized my character, finally, but not automatically.
maybe i did smth wrong with the skeleton rig, because when i noticed that MB didn’t automatically rig it. i renamed it specularly.
still didn’t worked. so i have some question for my next test.
- is the Reference null or object required for auto characterizing?
- in modeler, my char faces the-Z axis,so that he looks toward us in the back view and i noticed the skeleton too. so i only have to fit the bones to the body, right?or do i have to turn smth of 180°? noticed that in this case Mblet me view the scene wrongly, like in modeler.
3)in the layout scene, before exporting, i made Reference Null the main parent the body its child and the bones child of body.
do this can cause probs?
4)noticed also that after renaming, hips were no more parnt of Left and RightLegUp maybe some Skel Editor error occurred in that case, so in your skel are hips the parent of these bones?
next time i’ll NEVER rename the skel!!!