i asked a friend of mine who has lightwave to export some lightwave files i downloaded as .obj s(and mtl files accompanying them) so i could import them to blender but i have found that when i import them the texturing is seriously messed up and the uv maps are not preserved. my friend tried importing the obj files he exported back into lightwave and says that even then the textures had still gone. on your site it says lightwave can export .lwo models to obj format but there appears to be a problem as the obj s have lost texturing, perhaps due to something i have heard about lightwave using “nodal textures”. can you please suggest how i should advise my friend to export the lwo models so i can import them to blender with texturing intact.
thanks, rob
p.s. my friend says that when lightwave exports lwo models to .dae(collada format) the files which are 2 or 3 megabyte lwo s and produce 10-15 Megabyte obj s are around 500 megabytes in size when exported as dae s.