Does anyone else have problems with rendering when using more than 200Mb of textures on a model in LightWave? I sure do. I don’t even get an error message, LightWave just closes. How am I supposed to get work done if this happens every time I hit render?
I tried changing the priority of LightWave in my Task Manager. I have a fast, stable computer with a lot of RAM. I don’t understand what the problem is.
I tried downsizing all the textures, and that works without a problem. But I have to do tests with the high res textures because of the nature of the work, and yet this is totally preventing me from doing so.
Will it make a difference to try rendering through Screamernet?