Thanks a lot!
Of course, but I must prevent you that I'm currently working to improve this point specially so, I don't have a lot of experience in this kind of unwraping and hi-res texturing :)
I had few issues (and some are always here but not easy to see so I let them, thinking how can I change for next props ...)
Because I want to experiment a high details texturing I have a lot of materials so lots of textures and different unwrap.
Basically, for this type of mechanical's object, I begin with an automatic uv map (or cylindric) on maya, then I sew / separate to have what I want. For preparing texturing on substance painter I make logic group of uv, so I can make easily mask and color selection on it.
This is 3 uv :
[img]http://s4.postimg.org/y0tzoxwkd/uv_bout_jumelle.png[/img]
[img]http://s4.postimg.org/6evti02l9/uv_capot_sup.png[/img]
[img]http://s4.postimg.org/840bcbswt/uv_support_ecran.png[/img]
My model with low poly (just few pieces I had created directly high poly but I don't remember why .... probably a test ! )
[http://s4.postimg.org/3ncjre42l/low_poly.png](http://s4.postimg.org/3ncjre42l/low_poly.png)
Smoothing version, not really optimize ...
[http://s4.postimg.org/hsict7d3x/smooth.png](http://s4.postimg.org/hsict7d3x/smooth.png)
Then is différents pass on substance painter for a same piece (black painted metal)
Color :
[img]http://s22.postimg.org/fjw2905c1/Substance_layer_color.png[/img]
Height :
[img]http://s22.postimg.org/4j0x3zd35/Substance_layer_height.png[/img]
Metallic :
[img]http://s22.postimg.org/6q55rwidd/Substance_layer_metallic.png[/img]
Roughness :
[img]http://s22.postimg.org/rofx3q7lt/Substance_layer_roughness.png[/img]
Then if you want to see layers of the shader on substance painter here is some screen layer after layer :
[http://s29.postimg.org/5hqabngzr/Substance_layer_1.png](http://s29.postimg.org/5hqabngzr/Substance_layer_1.png)
[http://s29.postimg.org/dkogmz1l3/Substance_layer_2.png](http://s29.postimg.org/dkogmz1l3/Substance_layer_2.png)
[http://s29.postimg.org/9pl2keifb/Substance_layer_3.png](http://s29.postimg.org/9pl2keifb/Substance_layer_3.png)
[http://s29.postimg.org/9s4y78m2v/Substance_layer_4.png](http://s29.postimg.org/9s4y78m2v/Substance_layer_4.png)
Substance painter has a Vray export profil so export is 6 maps by default : Height (if you want to create a displace, I didn't use displace for this props), Normal, diffuse, reflection, reflection glossiness and reflection IOR
I hope I had answer to your questions, as you can see I'm not very effective with optimisation, not yet ... so currently learning and improving these skills ! ;)
If you or someone else have few advise, it'll be great !