I have discovered that one of the most important feature in LightRig seems broken with EIAS 6.5:
when I want to use parallel or spot lights, the plugin does not create normal-oriented lights to the surface base. LR respect the tint and position for lights, but the directional vector is zero and identically oriented, ignoring normals.
When I apply the same settings with EIAS 5.0 all works properly.
This occurs with LightRig 1.0 and 1.0.1
Can you please confirm this issue?
Do you think it could be an easy task to fix this problem? Igors?
Thanks for your help
(yes: I know that I can to create my ligth rig inside 5.0 and then open the project with 6.5, but this is a pain)




