i have been doing some reading on lighting in max and have found a really usefull trick to create fake shadows…
As you all probably know, most of the computation in a render is processing shadows
To cut down rendering times you can fake shadows by setting a light to a -1 multiplier and turning off cast shadows… This can be used to darken corners of rooms etc…
ie if you were to place an omni light with the above settings in a well lit room in the corner … the corner will then become darker as if something is casting a shadow…
This can work well for photorealism but a good grasp of where shadows will be is needed…
hope someone finds this information usefull
kind regards
nebille



