just jank up the brightness setting from 1 to 10 - 20… until the glow shows…
also check your units and system units to be real (don’t have a room that is 280 m, km, mm … high (keep it 280 cm or someting like that, this is because all the radius and energy settings from mental ray will be set in that scale, and if your units are bananas you will not have any control )
on the same topic :
glow only seems to work with fgather
i would love to have a glow that uses photons… that way you can control the bounces with the “photon map shader setup” folical has mentioned…
i did a test with only one glowing sphere in a room (only one extra omni turned on/off to kill the default lightning from max)
couldn’t get any glow around the corner, so there is no bounce.
have a look at my test renders attached
mabey a shader can be made to selfilluminate an object using photons?? (i did some wild tests but had not succes sofar…)
anyone has any idea about this?