Ya I am aware about the MR Sun & Sky.
Rochre, the thing is I am sure all this effects are color corrected done more justice in post, becuase Wayne keeps emphasizing on post on his DVD, he tells the sim has to look good first (priority); And then you go do all color corrections and add things like Motion Blur in post …
Even though I know we can do it in post, my doubt, I should rather say CURIOSITY…about how these pros in VFX comp a fluid into the scene and match the lighting without a flaw, I mean you still need a good base lighting to edit in post.
I think I should make my query more transparent, so here goes.
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How to light a fluid to match your scene lighting. Even if its color corrected in post there has to be some lighting done to match the scene. How many lights to use or at least a good starting so the fluids won’t render flat shaded. Sometimes turning of “real lights,” gives awesome results, not to mention playBlast, often looks so cool.
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If it’s not dependent on post then how to un-link the scene lights from fluidSystem to it won’t render flat.
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After rendering in Hardware render buffer (hrb), Mental Ray & Maya Software render renderer
Mental Ray and HRB is giving the best results (at least to my tests). And some HRB is way to cool but can we use it? in final shot? do they use it?
Now to some people this post may seem noobish, but this something I face almost all the time cause I always do sims on a good lit environment. So I am really curious.
By the way Rochre the scene file has been attached to the this post, do check it out and let me know. And thanks for all the help mate.
Gov