This has always troubled me, but I though I should concentrate on the sims more.
Lighting a fluids in maya is really weird (speaking out of my in-experience :hmm: ).
I’m attaching an image that shows where I am trying to compose the fluids into, along with the different results i am getting.
I tried with real lights off, then real lights on under the lighting tab in fluidsShape Node.
Light linking, light centric doesn’t seem to show fluids to unlink or link lights too…i was just trying that out.
So what is the best way to light fluids? how we give depth to it? it comes so flat when real lights are turned on sometimes, if that case how do we work around it, the playBlast and High Quality in viewPort gives much better look and the shadows and depth than in Mental Ray rendering with shadow method in segmented?
Is composting and working on the post the only way? :sad:
Thanks in advance for any help that comes this way - cause that’ll really help a lot.