Lighting Help 3DS Max


#1

Hi
I hope this is in the right forum, sorry if it isn’t.
I’m practising some lighting techniques (garghhh… have no idea what i’m doing)
I have a project that looks really washed out and almost black and white in the background.
I have 3 rectangle photometrics in the model… how do i make the colour deeper? Or does anyone suggest a different technique?

Thanks in advance

](http://s1289.photobucket.com/user/Robin_Pierce/media/sofatest_zpsdd9c0b4f.png.html)[/IMG]


#2

Whcich renderer, which kiund of exposure, camera, lihjts etc.

Easiest way to fix this would be to adjust the saturation in post, using a z-depth pass to mask based on the distance to camera.


#3

hi, thanks for your reply. Using mental ray… photometric lights… exposure details etc in image.

](http://s1289.photobucket.com/user/Robin_Pierce/media/sofalightingimage_zps3f523a18.png.html)[/IMG]


#4

What happens if you switch the reflections off on the floor?

And is it a plain grey environment?


#5

yeah it is… now come to think of it i’ve heard about environment maps before. Will give that some research. The joys of teaching yourself!!! :smiley:
thanks


#6

Just thought i’d post this with an environment map… looks much better and solves the other issue i was going to tackle about putting the model in to an image :slight_smile:

](http://s1289.photobucket.com/user/Robin_Pierce/media/sofatest2_zps24cec9c1.jpg.html)[/IMG]


#7

Looks good. Perhaps a little out of place. If love to stick my couch out in a meadow!

I’d that a HDRI, I meant to say look that up.


#8

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