Careful - Iām already finished 

(ālapin rose decadantā by Christophe Desse!)
Cheers,
Careful - Iām already finished 

(ālapin rose decadantā by Christophe Desse!)
Cheers,
how the hell do you get 18 hour renders? lol, i have an FX-60 cpu and it renders in 12 minutes but its not exactly a rocket ship by todays standards⦠although the AA could be better i admit.
GI was used, and add to that a sphere light casting a softshadow at AA level 4, and obviously all the glass reflecting and refracting the GI and the soft shadows⦠this on a 2.8GHz P4.
I need some help guys. I started to do some render tests on the bulb for our challenge in Messiah but I canāt seem to get the shadows right. In this render I have a sphere light casting raytraced shadows with a quality of 5 and a spot light with the same shadow setting there is no shadow in the render.

When I switch the sphere light to shadowmaps the quality of the shadow looks like crap. I need some guidance with my shadow settings if you guys donāt mind helping me out. 
Hereās my fxs scene file, Iām sure itās a stupid little mistake Iām makingā¦that seems to be the trend for me. 
http://team.subdivisionmodeling.com/pnoland/messiah/pics/bulb.zip

I loaded the scene, linked the missing object and light probe files with local versions I had and hit render. No problem with the shadow, except that it seems very jagged, but that may be what youāre after? Is the above what you get when you render this file you posted?
@ pnoland: I switched from shadowmap on your spherelight to raytrace and got the expected excellent results (dropping quality from 23 to 5). I canāt imagine how a shadowmap on a spherelight can work, since it would spread / stretch the available resolution in the map in a spherical map and severely pixellate the shadow. Shadow maps work fine for spotlights with limited cone angles, unless you really pump up the map resolution or soften the map.
Can you get shadows to render at all yet?
@ pnoland: What version of messiah are you running? Perhaps someone running m:studio 2.4d can also test this scene for you?
Thanks for the help guys, I havnāt tested since I posted the file as I needed to sleep but Iām going to tinker with it this morning. Yes, Iām on 2.4d currently.
Thanks again guys I think Iāve got it sorted out. In this version I added a little reflection to the floor material and got my bulb base to cast a soft subtle shadow.

Also, I got rid of the spot light (not sure why I had it to begin with) and have a combo of sphere lights for this scene with the GI settings. Might try caustics nextā¦
After chatting with Patrick about caustics, I had to give it a go. Hereās my first attempt. Iām using EasyGlass pretty much at itās default setting. Iām concentrating mainly on getting fairly believable caustics this go around. 

Im very far(still) to those beutiful renders here!
Congratulations for this one
Andreseloy
Very nice Gary, Iām going to work on the caustics some today. Yours turned out very cool.
Very nice Gary!
Did anyone try to switch the bulb ON with a volumetric light?
Would be interesting to see if messiah is able to do this in a believable way.
Cheers,
I thought Iād throw my work in progress bulb into the ring, especially after Thomasā challenge, on trying to āswitch the bulb onā. This is my first render of this bulb, still a long way to go, Iām working inside out.
Some details so far, easy glass for the glass parts, filament is via volumetric particles, and the rest is standard shader nodes.
Size 640 x 480
Ray Depth 6
GI samples 6
Adaptive SS level 8 (probably too high)
Render time 20:26
R
Superb idea with the particles for Glow!
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Did you try a volumetric light?
I really look forward to your progress.
Best regards,
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