Yes, either metaeffectors and the weight shader multiplied with your strength, or you create an uv map and paint the weights on in ZBrush as a texture or something similar.
I personally don’t like metaeffectors.
I wonder if we ever will see weightmaps in messiah?
I never tried that, but with the same displacement animation repeating on each frame, you should get the same pattern for each frame = no flickering. The more you make this discontinuous from frame to frame, the more flicker you will get. Should be easy to bind that amount to a slider…
I still don’t fully understand what you are doing but I guess it should be doable in messiah too…
Is the noise post?
But the thing messiah is missing is an edges shader - I guess you use one in that rendering?
Cheers,