I guess this site’s finally becoming useable after “Digg” hammered it yesterday!
swag - Keep going!
Nydendarin - Welcome! What a terrific scene! It has a very solid feel already. The wood floor has a good look overall, even if the texture and the wood plank models don’t seem to line up. The grates in the wall work in the center hallway, but on the sides they don’t look inset into the wall, they look more like rim-lit things sitting in front of the side walls, maybe they could be changed a bit.
Dodgeas3d - Nice scene! It looks good as-is. I’m not sure which window the sunbeam comes from. Maybe it could use something to connect the window with the sunbeam on the floor, either some fog or at least some rim light on the objects in between.
Maya4fun - Welcome! It doesn’t look as if the lightbulb is working, it doesn’t seem to light the scene much or to have the lampshade casting a shadow. You could reduce the scale of the brick textures, that kind of brick shouldn’t be as big as a step.
bob - Welcome! Nice scene! The throw pattern from the light on the floor doesn’t really look like a bare lightbulb, it looks like the throw from a flashlight. Maybe if you added a broader, softer light onto the floor and surrounding walls it would look more like it came from a bare bulb.
SeniorOfficerPotnky - Welcome! Nice scene! You could probably find a more natural looking texture for those columns, right now it looks like a fractal marble pattern. That “ghost” needs work, too, since you don’t really see his center it’s mostly defined as a brighter line on the cyan background. But that line gets flat at the top, it would be better if you could smooth it out. And you might render it as a separate pass so you could do more with translucency or what you see through it. The back-lit portions of the stairwell could use some rim light, too.