karansingh - Nice start. Textures are good. I don’t really see much light from the sky: there’s that beam of light from just one of the windows, but not much light coming from all the other directions through the two back windows otherwise. I also don’t see much light from that lightbulb, it doesn’t see to illuminate the floor and walls as a real bare bulb would. Maybe you need to be bolder with the contrast, let the light sources light things, but of course also still find some deep dark areas as well.
I’m very sorry for my long absence, I’m too caught up with work these days and not getting time to play more with the scene. I’ve done some touchups in PS on my previous render. C & Cs are most welcome. I know I need to improve the bulb shader, and do a better quality render, though I’ll be unable to improve upon it right now…I’m sure gonna dig into it later somaday when I have time
Jeremy, I really hope you get the chance to visit India someday, I’m sure you’ll enjoy it a lot. Just make sure you come here on a long vacation…there’s so much to see that all the time you’ll have just won’t be enough!!
its karan i hope u have seen my post on page 31, i will update with some correction that jermey just told me yesterday. i would like to know how to manage reflections on the floor ur’s image has so much reflections. i also tried but i could not render it as i have lots of bump.
You might desaturate the lightbulb itself so it goes white. Also, on the side wall, the edge of the light from the lightbulb seems too abrupt. You want another glow (like a broader spotlight cone) that is dim and warm and goes beyond the edge of where the light on the wall ends now. I guess the edges of that sunbeam could go softer as well.